"block_xx" : "xx callfunc_push_int(id) callfunc_push_int(attachent) callfunc_end return 1 Attached Files _ Last edited by ot_207; at 08:22.
Sounds sound different, it is because of the different transmission.
Known bugs (cannot be fixed Player popping, there is a risk that player pops out of nowhere, but the chance is small.If you get in the console some of these messages: Block Wallhack Soundhack key version load failure (Version read failure). weapons grenades check added, bug fixes -.5 - removed some checks, optimized it a bit, added weapon head-point check -.0 - initial release Credits: - joropito - for compiling engineX on linux - hlstriker - for finding the way to detect semi-transparent textures!I will try to cover everything that you need to know here!Ot_207, veteran Member, join Date: Jan 2008, location: Romania The Love Country, 21:28 Block Wallhack v8 CS CZ #.Wallblocker vs Soundhack Demo mp_footsteps 1 Changelog: PHP Code: -.0 - fixed crash bug, fixed high cpu usage bug, added also support for ent sounds and reloadsound, Extended the functionality of trw_block_ents, fixed go thru wall bug, spawning players beeing transmited, added update notifier system -.0 - Remade the cvars because they weren't so user friendly, made the plugin use spawnStaticSound, now this can fully block ESP and SoundHack -.3 - soundhackkey not compatible with older soundkeys, added more sounds to block the soundhacks, extended the block to entities that would give info about the player, fixed crashing due to get_orig_retval function.ESP block, the plugin will block soundhack and ESP by transmitting the sounds through different channels.
Transparent entity detection and storage base.
This cheat has been downloaded.216.815 times.
footsteps are done in another way, removed the distortion wave because of the sound problems -.6 - Fixed the amxx crash bug when soundkey has been used -.5 - Changed the way the command of creating soundkey works, added log to files, added more cvars for configuration, and miscelanous things -.4 - Anti-Soundhack shot, pick-up and spawn, fixed spec bug -.3 - Separated working families tax credit calculator uk the channels from the shot mechanism (now we have the sound of the shot, the bullet particles and the weapon animation separated!) -.2 - Fixed double jump/land sound, made the soundkey use less resources if the sounds that are used are default, removed PVS cvar (useless new cvar wallblocker_footsteps -.1 - PreHook fix, EmitAmbientSound function used, update key (more random and better when dealing with problems!) -.0 - Added anti-soundhack based with key, made the ents follow the players much closer -.8 - Less crash risk, new method of detecting transparent ents and making them transperent will not destroy ladded functionality anymore! added texture check autodisable cfg, added a new method to ignore entities that are transparent (100 efficient reupdated the weapon headpoint -.2 - added bitsum remember system, smooth check is made now by frame_constant (1/48 changed alive/dead recognision system (less resource use!) -.1 - fixed plugin_init problem!Cvars: / / TRW Block / / trw_enable 1 / 1 (default/recommended) - plugin is turned on, 0 - off trw_ignore_team 1 / 1 (default) if the plugin ignores teammates, 0 will check teammates and block them if not seen trw_block_ents 0 / 3 block.After that paste that file in the same folder for other servers, the plugin should get the soundhack key automatically.This helps when there are cheats that show the name of the sound on the screen, so that cheaters will not be able to understand what they mean.